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Your project, your idea

This is the finale: you invent your own drone mission, code it in AT-66BL, and present it to the class. Everything you learned this week - flight, blocks, loops, variables, decisions, custom blocks - comes together here. There’s no single right answer. The best projects are the ones you are excited about.
Drone camp completion banner

Everything you learned, combined into one project of your own

The rules

It must be your design

You choose the mission. Copying a demo exactly doesn’t count - remix it, extend it, make it yours.

It must be a program

The drone flies from your code (green flag), not by hand on the joysticks.

It must fly safely

Take off and land cleanly, in a clear space, with the stop button in reach.

You must present it

Demo it and explain how it works - including at least one problem you solved.

Pick your challenge level

Choose a tier that stretches you - judges reward ambition and polish. Or invent something not on this list.
Three capstone challenge tiers: Starter, Builder, and Innovator

Three tiers - pick the one that stretches you without breaking you

  • Shape flight - fly a clean square, triangle, or hexagon using a loop.
  • Choreographed routine - a timed sequence of moves that feels like a little dance.
  • Takeoff-to-target - fly a set path and land on a marked spot.

Your timeline

Roughly a half-day. Adjust to your class.
Capstone project timeline: plan, build, add features, polish, present

From idea to demo - how the capstone half-day flows

Plan (20 min)

Fill in the planning worksheet below. Decide what the drone does and what “done” looks like.

Build the core (45 min)

Get the simplest version flying first - take off, one move, land. Save it.

Add features (45 min)

Add one idea at a time - a loop, a variable, a decision. Test after each change.

Polish and rehearse (20 min)

Clean up your blocks, name your save, and practice your demo once.

Present (5 min each)

Show the class your mission and how you built it.

Planning worksheet

Copy these prompts and fill them in before you code:

Mission

In one sentence, what will your drone do?

Blocks I'll use

List the key blocks (loop? variable? if-then? custom block?).

Success looks like

How will you know it worked?

Backup plan

If a part is too hard, what’s the simpler version you’ll show?

Present your project

Each student gets the floor. Cover these four things:

What it does

Describe your mission and demo it (live or recorded).

How you built it

Walk through your blocks and the key ideas behind them.

What was hard

Share a bug you hit and how you fixed it - judges love this.

What's next

If you had another week, what would you add?

Judging criteria

Projects are scored out of 100 points across five categories. Use this rubric to aim high - and to judge fairly.
100-point capstone judging rubric across five categories

The 100-point rubric at a glance - print one per judge

Scoring guide

25 - flies the full mission reliably and lands cleanly. 15 - mostly works with minor hiccups. 5 - takes off and lands but the mission is incomplete.
25 - uses two or more of loop / variable / decision / custom block correctly and purposefully. 15 - uses one concept well. 5 - a straight list of moves with no loop or logic.
20 - a fresh, ambitious idea with a clear theme. 12 - a solid twist on a demo. 5 - a direct copy of a class example.
15 - explains a real bug and the fix in detail. 8 - mentions a challenge briefly. 0 - “it just worked.”
15 - clear, confident, and explains the code. 8 - demos but light on explanation. 3 - hard to follow.

Awards

Hand out a few fun categories so everyone can shine:

Best Overall

Highest total score.

Most Creative

Most original mission idea.

Best Code

Cleverest use of loops, variables, or custom blocks.

Best Comeback

Best story of fixing a tough bug.

Smoothest Flight

Cleanest, most reliable flying.

Crowd Favorite

Voted by the class.
For every flight test and demo: fly in a clear space, keep people and pets back, and keep the 🔴 stop and 🚫 no-entry buttons in reach.
Instructor: a project that didn’t fully work but taught the student something is a great capstone. The problem-solving category rewards exactly that - reward the thinking, not just the perfect demo.
You designed, coded, and demonstrated an original drone mission that uses at least one core coding concept, and you explained how it works and what you learned.

Next: drone careers

See where these skills can take you.